#if !defined(AFX_MUNAMECHECK_H__5D16B2BD_5D6D_44E8_B71A_1C571E062A5D__INCLUDED_)
#define AFX_MUNAMECHECK_H__5D16B2BD_5D6D_44E8_B71A_1C571E062A5D__INCLUDED_

#pragma once

#define MAX_MUNAMECHECK_COUNT	2000
#define MAX_MUNAMECHECK_SIZE	20

class CMuNameCheck
{
public:
	CMuNameCheck();
	virtual ~CMuNameCheck();

	int CmpString(char * cmp_name);
	int NameAdd(char * sz_name);
	int NameLoad(char * filename);

	int ItemNameLoad(char *);
	int MonsterNpcLoad(char *);
	int SkillLoad(char *);
	int SkillNameLoad(char *);

public:
	char m_szName[MAX_MUNAMECHECK_COUNT][MAX_MUNAMECHECK_SIZE];
	int m_nMuNameCount;
};

#endif